/** * vBulletin 3.8.7 CSS * Style: 'Guild Wars Guru V3B'; Style ID: 13 */ body { background: #AB9C7F; color: #000000; font: 10pt verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; margin: 0px; padding: 0px; } a:link, body_alink { color: #750000; } a:visited, body_avisited { color: #750000; } a:hover, a:active, body_ahover { color: #BD6F01; } .page { color: #000000; } td, th, p, li { font: 10pt verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; } .tborder { background: #9E8C70; color: #000000; border: 1px solid #000000; } .tcat { background: #AC9D86 url(../Img/forumT2_catbg.gif) repeat-x top left; color: #3C3326; font: bold 10pt verdana, geneva, lucida, 'lucida grande', arial, helvetica, sans-serif; } .tcat a:link, .tcat_alink { color: #3C3326; text-decoration: none; } .tcat a:visited, .tcat_avisited { color: #3C3326; text-decoration: none; } .tcat a:hover, .tcat a:active, .tcat_ahover { color: #000000; text-decoration: underline; } .thead { background: #423A2F url(../Img/forumT2_headbg.gif) repeat-x top left; 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} .t-footer .t-footer-curseInfo .t-footer-socialLinks li a { display:block; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i { display:block; margin:0 auto; background:url(../Img/icon-social-links.png) no-repeat 0 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-youtube { width:64px; height:26px; background-position:0 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-youtube:hover { background-position:0 -28px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-twitter { width:37px; height:27px; background-position:-66px 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-twitter:hover { background-position:0 -56px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-facebook { width:16px; height:32px; background-position:-105px 0; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-facebook:hover { background-position:-105px -34px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-rss { width:27px; height:27px; background-position:-39px -56px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li a i.u-icon-rss:hover { background-position:-68px -56px; } .t-footer .t-footer-curseInfo .t-footer-socialLinks li:first-child { margin-left:0; } .t-footer .t-footer-curseNetwork { float:left; width:65%; margin-left:2.05%; border-top:1px solid #333; } .ie7 .t-footer .t-footer-curseNetwork { width:64.98333%; } .t-footer .t-footer-curseNetwork header>h4 { position:relative; top:-9px; background:#151515; padding:0 10px 0 0; display:inline-block; font-size:14px; font-weight:bold; } .t-footer .t-footer-curseNetwork .t-footer-jumpLink { float:right; position:relative; top:-9px; padding:0 10px; font-size:10px; height:16px; line-height:16px; text-transform:uppercase; font-weight:bold; background:#383838; -webkit-border-radius:6px; -moz-border-radius:6px; -ms-border-radius:6px; -o-border-radius:6px; border-radius:6px; } .t-footer .t-footer-curseNetwork .t-footer-jumpLink:hover { background:#ff5f14; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured { border-bottom:1px solid #333; overflow:hidden; padding-bottom:1.5em; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float:left; width:23.4625%; margin-left:2.05%; } .ie7 .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { width:22.4625%; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem:first-child { margin-left:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { text-indent:-9999px; display:block; width:146px; height:102px; background-repeat:no-repeat; background-position:0 0; margin:0; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2g h4 { background-image:url(../Img/featured-gw2g.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-lolpro h4 { background-image:url(../Img/featured-lolpro.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-mmoc h4 { background-image:url(../Img/featured-mmoc.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem.site-gw2db h4 { background-image:url(../Img/featured-gw2db.png); } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a { display:block; cursor:pointer; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem a:hover h4 { background-position:0 -102px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { margin:0; background:#262626; -webkit-border-bottom-right-radius:8px; -moz-border-bottom-right-radius:8px; -ms-border-bottom-right-radius:8px; -o-border-bottom-right-radius:8px; border-bottom-right-radius:8px; -webkit-border-bottom-left-radius:8px; -moz-border-bottom-left-radius:8px; -ms-border-bottom-left-radius:8px; -o-border-bottom-left-radius:8px; border-bottom-left-radius:8px; width:126px; padding:5px 10px; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dt { font-weight:bold; color:#fff; } .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl dd { margin:0; font-size:11px; white-space:normal; line-height:13px; color:#ddd; } .t-footer .t-footer-curseNetwork .t-footer-browse { position:relative; padding-left:170px; } .t-footer .t-footer-curseNetwork .t-footer-browse:before,.t-footer .t-footer-curseNetwork .t-footer-browse:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a { position:absolute; left:0; width:150px; font-weight:bold; color:#4b4b4b; text-shadow:0 1px 0 #000; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>a.j-selected,.t-footer .t-footer-curseNetwork .t-footer-browse>li>a:hover { background:#2c2c2c; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-coreLinks>a { top:0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-communityLinks>a { top:20px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-databaseLinks>a { top:40px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li.t-footer-wikiLinks>a { top:60px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { display:none; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:before,.t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { content:""; display:table; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul { zoom:1; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li { float:left; width:143px; margin:0 20px 2px 0; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a { display:block; background:#2c2c2c; padding:0 3px; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul>li a:hover { background:#383838; color:#ff5f14; } .t-footer .t-footer-curseNetwork .t-footer-browse>li>ul.j-list-selected { display:block; } .t-footer .t-footer-curseLinks { background:#191919; clear:both; } .t-footer .t-footer-curseLinks>ul { width:1000px; margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } Elementalists [Hard Mode]: Ideas on how to Buff them. - Page 7 - Guild Wars Forums - GW Guru
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Old Feb 03, 2011, 09:55 PM // 21:55   #121
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The only way the "elemental weakness" idea would work is if every mob on a map all have the same weakness.

Either that or Eles' spells have to do OMGWTFBBQHAX damage to mobs that are actually weak the the element used to make up for the fact that eles can't scratch the other mobs without the weakness.
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Old Feb 03, 2011, 10:04 PM // 22:04   #122
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Yeah, nobody remembers about the cold damage that necro can deal.

About attunements rework(as mabe i said somewhere else), could they changed to something more similar to Mes Mantras? Fix some other skills that interacts with attunements(invoke and chain lighting for example) and there could be already some improvements...
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Old Feb 03, 2011, 10:38 PM // 22:38   #123
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This thread is yet another example where ANET basically fails at balancing professions in HM. Time and again, it's the players who suggest the improvements but less than 1% of the suggestions are actually heeded.

Ele HM elemental weakness is needed to level the playing field for eles against other caster professions, namely mesmers and necros.

Stop making all the crappy costumes ANET, stop HOTN and start fixing glaring issues with current GW1 first.
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Old Feb 04, 2011, 01:18 AM // 01:18   #124
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Originally Posted by mage767 View Post
Ele HM elemental weakness is needed to level the playing field for eles against other caster professions, namely mesmers and necros.
I'm not sure it would be level. Maybe if they did shadow, chaos or elemental damage instead of ignoring armor.
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Old Feb 10, 2011, 06:17 PM // 18:17   #125
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Well Attunements seem like awesome energy management because most elementalist skills are limited by recharge. i.e. 15 energy every 30 seconds for churning earth is doable with no attunements. You could even cast Eruption AND churning earth on recharge.

Plus, ele skills are priced with attunements in mind.

Anyone that plays ele knows that Glyph of lesser energy is the real energy management (unless you need hard core stuff like Mind blast or ER) unless you spam 10+energy skills every 2-10 seconds like Searing Flames,Stoning, Blinding flash, or Rodgort's Invocation.

You don't need to leeroy a mob if there's a group of 4+ mesmer/necros. They will hit you with enchant removal eventually. I noticed this on my UA monk (UA is on 10 recharge so it's no big deal). If the area has well of the profane or something of that sort like Chilblains you're SOL.
You don't even need to get your attunement stripped or interrupted to be ****ed. The fact that attunements only return energy for a successful cast means that if the ele decides to abort casting halfway, then not only didn't cast the spell, but they also spent the full amount of energy for nothing. This is why in pugs, eles are nearly always the ones that are the most frustrating to heal/prot because they won't abort their 25e spell even though they are getting hit by half a dozen melee. Stupid attunements mechanics discourages kiting >.< They need to change the attunements to be more like expertise.
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Old Feb 10, 2011, 08:47 PM // 20:47   #126
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They need to change the attunements
This is the most important part of the post imo

How to change them is another problem...i'd like to see E-storage act as perma-attunement, or at least be a true form of e-management, and attunements changed to a more reliable ench (reliable=lower recharge, cost, cast...easier to mantain:see Master of Magic...) used only to provide boost to APenetration or damage or whatever you want it to be.
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Old Feb 10, 2011, 09:04 PM // 21:04   #127
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I would like to see attunements changed to something like this:

(x) Attunement: For 36...55...60 seconds, you are attuned to (x). You gain 1 Energy plus 40% of the base Energy cost of the Skill each time you use(x) Magic. Your (x) spells cast and recharge 25...50...60% faster.

Idea being that 3s cast spells are too much when there is a 50/50 chance of the enemy being dead after 3s (assuming your group is competent, at least), and the 1-2s spammable spells can't be spammed enough to actually be useful (.75s aftercast makes the majority of them too unspammable to be worth it when you look at what is required for PvE). The AoE nukes suffer both from this and the fact that a lot of them are 30-60s recharge spells that are useless without AP, so this helps AoE spells be used more often. And with this you could alternate between invoke and chain lightning almost at flare-spam speeds, which would be pretty baller (probably overpowered, but its not overpowered at the gold standard of current PvE classes so I'm OK with it )

I would make elemental attunement similar, but also make it so that spells don't cause exhaustion. This way your investment into energy storage opens up a new set of skills that are otherwise impossible to spam due to exhaustion being ridiculously bad in PvE. Things like Dragon Stomp/Maelstrom/Meteor Shower which could actually be good spells if you were able to use them more than once every 30s.

Then change intensity to:

Enchantment Spell. For 10 seconds plus 5 seconds for each rank of Energy Storage, enemies have 20...30 less armor against spells you cast. Intensity cannot reduce enemy armor below 60.

Pretty simple. This is basically the same thing as automatic (somewhat stronger) cracked armor debuff to enemy armor, and its also almost the same thing AoHM does with scythes, except I've capped its power against NM foes (which badly needs to happen for AoHM as well, but thats another discussion). This directly translates into 40...70% damage increase against most HM foes. Most caster classes will take damage just as well as they did in NM, and with other PvE buffs like EBSoH or BUH stronger armor classes in HM would still be quite overcome-able.

Last edited by Kunder; Feb 10, 2011 at 09:42 PM // 21:42..
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Old Feb 10, 2011, 09:57 PM // 21:57   #128
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Originally Posted by UnChosen View Post
You don't even need to get your attunement stripped or interrupted to be ****ed. The fact that attunements only return energy for a successful cast means that if the ele decides to abort casting halfway, then not only didn't cast the spell, but they also spent the full amount of energy for nothing. This is why in pugs, eles are nearly always the ones that are the most frustrating to heal/prot because they won't abort their 25e spell even though they are getting hit by half a dozen melee. Stupid attunements mechanics discourages kiting >.< They need to change the attunements to be more like expertise.
I just had an idea from reading this, what if we changed the primary attribute, energy storage, to incorporate attunement properties and change the functionalities of the attunement skills? I think this change to energy storage would more better suit the name than having energy storage give elementalist skills armor penetration as I've read many times.
Here's what I think the energy storage attribute could look like:

Energy Storage:
For each rank of Energy Storage, your maximum Energy raises by 3. In PvE whenever you cast an elemental spell, you gain energy in percentage equal to the combined attribute rank of that spells elemental attribute and your Energy Storage attribute. Several skills related to gaining Health or Energy become more effective with higher Energy Storage.


In case some people don't understand, this means that if for example, you had 14 Water Magic and 13 Energy Storage, and you cast Maelstrom, you would get 27% of Maelstrom's energy cost. which in this case would be 7 Energy, rounded up.

Now, with this change to Energy Storage, a range of interesting possibilities opens up for what to change the functionalities of the Attunement skills to.
My personal idea, with some inspiration from guild wars 2 attunements are:

Air Attunement:
Enchantment Spell. For 36...55...60 seconds, you are attuned to Air. Your Air Magic spells have an additional +5...10% armor penetration.

Earth Attunement:
Enchantment Spell. For 36...55...60 seconds, you are attuned to Earth. Whenever you cast Earth Magic spells you gain +10...40 armor for 3 seconds or until hit by one attack.

Fire Attunement:
Enchantment Spell. For 36...55...60 seconds, you are attuned to Fire. Your Fire Magic skills cause burning for an additional 1...2 seconds.

Water Attunement:
Enchantment Spell. For 36...55...60 seconds, you are attuned to Water. Your Water Magic skills heals allies adjacent to your target for 5...20 health.


These are my just my ideas but I think the attunement skill functionality changes could use a bit of tweaking as they were rushed thought of.

Last edited by instanceskiller; Feb 11, 2011 at 11:59 PM // 23:59..
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Old Feb 10, 2011, 10:59 PM // 22:59   #129
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I just had an idea from reading this, what if we changed the primary attribute, energy storage, to incorporate attunement properties and change the functionalities of the attunement skills?
I have another idea abot this:

1-Energy Storage:
For each rank of Energy Storage, your maximum Energy raises by 3, AND whenever you cast an elementalist's skill you gain the (3 or 4..)% of the energy base cost OR you gain an additional pip of e-regeneration each 6 ranks in ES.

(another way could be "raise max energy by 2" and add both the others effects on pve, and only one in pvp...i'm not soo good at balancing lol).

2-Attunements:
5 ene, 1 sec cast, 12-20 recharge. For 5...60 seconds you're attuned to (X). Skill of this element you cast (pick your favorite):
-gain an additional (2 or 3..)% Apenetration for each rank in the element attribute;
-cast and recharge 2% faster for each rank in the element attribute;
-do +x...y damage.
-whatever buff you prefer

You are interrupted and this enchantement ends prematurely if you cast an ele's skill on a foe of your same level or lower.

The idea is to pass the e.management to ES and use attunements to fix the underpowered damage in HM. Skill stats are set like AoR or Master of Magic.

The final clause of skill fail and end ench is set for:
-don't destroy PvP balance, because noone is at lvl 21 and so you couldn't use attunements boost at all;
-do not destroy earlier nm areas, cause foe's level would be lower than 20(instead, eles in early nm would be stronger, but only against fully leveled players);
-don't give to HM eles foes a even more insane damage trough attunements buff, because they're level is always > 20.

3-Wards: make them move centered on the caster and affects allies around him, like the Golem Fire Shield in oola's lab. Oh, and move Ward against harms to earth. (the 3 pve wards should be kept like they are now, static.They're enough OP now).

Finally, move Second wind to ES and give him a functionality for skip looong cooldowns, a sort of AP for eles.

These are just some more developed ideas...don't blame me so much plz

Last edited by AndrewSX; Feb 10, 2011 at 11:02 PM // 23:02..
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Old Feb 11, 2011, 12:46 PM // 12:46   #130
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You are interrupted and this enchantement ends prematurely if you cast an ele's skill on a foe of your same level or lower.
1.) Ele monsters would be nerfed from insane to nonexistant
2.) I can't wipe minion armies anymore?

That said I like the idea of a permanent passive attunement (aka Energy Storage) and attunements giving damage/armor penetration buffs.


Edit: New Idea: Giving the elementalist the ability to crit via PvE skill (Elemental Lord, Intensity). "Your elementalist spells have an x% chance to deal 141% [melee crit muliplier] of their base damage as armor ignoring damage"

This could be fun with low-lvl mobs: 200 .... 200... CRIT 141 ... 200 ... 200...

Last edited by Mashiyu; Feb 11, 2011 at 12:58 PM // 12:58..
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Old Feb 11, 2011, 02:07 PM // 14:07   #131
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1.) Ele monsters would be nerfed from insane to nonexistant
2.) I can't wipe minion armies anymore?

That said I like the idea of a permanent passive attunement (aka Energy Storage) and attunements giving damage/armor penetration buffs.
Umh, you're rigth. Maybe the interruption and ench lose clause is too much...thinking about it, monster AI would try to keep attunements up, and then get rupted each time they cast something at you.

So something along this line could be:
Enchantement spell:For 5...60 seconds you're attuned to(etc).

You don't have any benefit from this enchantement if you cast an ele's skill on a foe of your same level or lower.

Same effects(no increased Ap or damage or...), without rupts.
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Old Feb 11, 2011, 02:40 PM // 14:40   #132
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As I've said before, and in light of the time taken to restyle the Dervish, I think the best we can hope for is a small tweak to ES (to buff energy recovery/reduce spell cost only) and a reworking of Intensity (to give more HM effectiveness via armour ignoring damage for human players only).
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Old Feb 14, 2011, 10:33 AM // 10:33   #133
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I was thinking to myself that perhaps in HM elementalists could get a +1 Attribute buff. Or +2. But I like yours more, the 3% more dmg and 5% more hextime. I play an ele too, so I know how it sucks to play them in HM. I might do 35 dmg with SF spiking, or 15 dmg with savannah heat... And that's with a +3+1 Headpiece!
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Old Feb 14, 2011, 01:03 PM // 13:03   #134
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More than making changes and tweaks to Energy Storage and Elementalists, the inherent problem with Elemental damage in HM should be the one to address, and not by adding some change to some PvE skill, or to the skills themselves, but by making elemental damage itself more effective in HM.
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Old Feb 14, 2011, 01:34 PM // 13:34   #135
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Cap armour on enemies in Hard Mode. Simply make it so there is no further armour progression after level 20 (to be honest, level 24 would be fine).
That's really it. Problems beyond HM armour stem from how the game works and affect all forms of direct caster damage.
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Old Feb 14, 2011, 05:07 PM // 17:07   #136
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Cap armour on enemies in Hard Mode. Simply make it so there is no further armour progression after level 20 (to be honest, level 24 would be fine).
That's really it. Problems beyond HM armour stem from how the game works and affect all forms of direct caster damage.
Armor is the essential mechanic of any game, but in this one it's pretty easy to just ignore your way to super damage.
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Old Feb 14, 2011, 08:39 PM // 20:39   #137
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Armor is the essential mechanic of any game, but in this one it's pretty easy to just ignore your way to super damage.
Thing that you can't do using ele's skills....we're at the starting problem.
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Old Feb 14, 2011, 09:00 PM // 21:00   #138
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Cracked armor says hi.
People bitching about things that aren't even a problem.
Its PvE for RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOs sake.
Not rocket science.
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Old Feb 14, 2011, 09:11 PM // 21:11   #139
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Cracked Armor?
Heh!

Get an elementalist, throw cracker armor, and the skills with highest damage and 25% armor penetration, and go to the isle of the nameless, and try using that on the 100Armor dummy.
See the numbers? Well, you'll be doing about 33%..75% of that damage against most enemies in HM, excepting enemies weak vs lightning, which are a few.

-20 armor is not really that much against HM monsters, and if they changed cracked armor to decrease the armor more, then HM monsters that have it would deal insane amounts of damage.


The flaw resides in the damage calculation and having so many armor-ignoring skills, that leaves out elemental damage.
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Old Feb 14, 2011, 09:48 PM // 21:48   #140
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@Infectious: just what MithranArkanere and loads of posts in guru said.....

As you Cracked Armor is a must for ele's damage because can relatively "boost" it, something around 30-40% if i remember well.

But 30-40% of a pathetic damage is still pathetic.
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